#Week6 : Rendering in Maya

Render settings :Capture

 

Capture1

Frame/Animation ext :

  1. name.ext :
  2. name.#.ext : nuke
  3. name.ext.# : Adobe premiere pro/ After effects
  4. name.ext : most
  5. name#.ext :
  6. name_#.ext : most

Frame range: Intended Start frame to intended End  frame

Rendering camera: select intended camera

Img size:
Default : HD_540
Handicam : PAL_740
High definition : Full_1280, 4k_square, HD_1080

Recomended for projects: 4K_square

Render type: Recommended :interactive

 

Lights: Capture2

 

UV Mapping for texturing :

Capture3Capture4

UV – Automatic ( to split uv map of cube for painting on in photoshop)

Capture5

Export this image as tiff file to then import onto the cube in Maya file.

Hypershade:

Assign material. In the hypershade window, make changes, then right click on material- assign to material.

Capture6

 

RENDER.

render

 

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