Render settings :

Frame/Animation ext :
- name.ext :
- name.#.ext : nuke
- name.ext.# : Adobe premiere pro/ After effects
- name.ext : most
- name#.ext :
- name_#.ext : most
Frame range: Intended Start frame to intended End frame
Rendering camera: select intended camera
Img size:
Default : HD_540
Handicam : PAL_740
High definition : Full_1280, 4k_square, HD_1080
Recomended for projects: 4K_square
Render type: Recommended :interactive
Lights: 
UV Mapping for texturing :


UV – Automatic ( to split uv map of cube for painting on in photoshop)

Export this image as tiff file to then import onto the cube in Maya file.
Hypershade:
Assign material. In the hypershade window, make changes, then right click on material- assign to material.

RENDER.
